Programme Type:

Course Overview

It's a winning formula. With mentoring from industry veterans and support from leading game development teams, our graduates are prepared for success. Recent graduates are employed by companies including Creative Assembly, Ubisoft and Codemasters.

The course was founded by Oliver Williams (Deputy Head of the Birmingham Institute of Creative Arts) and Guy Wilday, former Studio Director at SEGA Racing Studio (SEGA Rally) and Head of Studio at Codemasters (Colin McRae Rally), currently Development Director at Sony's London Studio. It was developed in partnership with the industry to provide a ‘finishing school’ that produces work-ready graduates with the practical skills they need to be successful. Many companies recruit directly from the course, giving you access to jobs that you would not come across elsewhere.

You will get special skills training, mentoring, and support from leading game developers, the chance to develop a working game that can be published, and experience every stage of the game development cycle. You will receive real game briefs, training, and mentoring from industry partners such as Sony Computer Entertainment Europe, Exient, Mediatonic, Rare, and Codemasters.

Working in teams in your own game development studio, you will be provided with all the software you need for the duration of the course. You will create a fully working game for a series of platforms, culminating in the development of a working PlayStation4 game prototype for Sony Computer Entertainment Europe.

  • One of the only courses of its kind in Europe, designed to produce ‘work-ready’ graduates for the games industry. We were also one of the first five courses in Europe to be given PlayStation4 development kits, and we are proud members of the Sony Academic Alliance and PlayStation First scheme.
  • You will receive real game briefs, training and mentoring from industry partners such as Sony Computer Entertainment Europe, Codemasters, Rare, Exient, Natural Motion and Mediatonic.
  • You will gain a real qualification, leaving with an MA/MSc in Video Games Development, depending on whether you focus on artwork or programming.

Entry Requirement 

Academic Requirements

Object-orientated programming skills, preferably C++

Experience working with Windows, Mac OS or Linux API's

Degree in computer science, mathematics, physics or related discipline is desired but not essential.

We'd like to see a real-time demo and its source code.

We want to see an interactive demo that is representative of your best work

We'd like to see both a finished executable and source code in order to help us make our decision.

In an ideal world we're looking for a sensibly structured object oriented architecture

Clean, clear, well laid out code that is easy to follow

Appropriately documented by use of comments.

This is in your best interest after all; the easier it is for us to see how good you are, the easier it is for us to be confident in your abilities.

English – IELTS 6.5 (no less than 6.0 in any bands)

Programmers should also have: BE or BTech at 55 per cent or 50 per cent from a 5 star University from a four-year degree in either; Computer Science Engineering (CSE), Information Technology (IT), or Bachelor of Computer Applications.

Artists should also have: BA in Visual Communications, Art and Design or any relevant art subject.

Fees

Full-Time fee:  

  • 12 months: £14500 per year
  • 18 months with Professional Placement: £16000 per year

This information was accurate on : 05/05/2021
Please contact us for more information about this courses

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